![]() ![]() He had not wanted words to soothe his anguish. He hesitated by the door to the Captain's quarters but in the end he did not enter. The Mercenary Collection Stats: Published: Completed: Words: 78,554 Chapters: 25/25 Comments: 759 Kudos: 1,020 Bookmarks: 250 Hits: 30,157īyleth was still weeping when Dimitri stalked by on his way to Hanneman's office to collect the Professor for what amounted to a war briefing. Pre-Timeskip | Academy Phase (Fire Emblem: Three Houses).Author may have a Sliiight Golden Deer Bias.Fencing Fighting Torture Revenge Giants Monsters Chases Escapes True Love Miracles.Fire Emblem: Fuukasetsugetsu | Fire Emblem: Three Houses.Creator Chose Not To Use Archive Warnings.Replenishing battalions will also restore all gambit uses. Even if a battalion still has endurance, they may not be able to fire off gambits if they already have. Being Rattled causes the unit to lose 10% (rounded up) of their Atk, Hit, Crit, AS, Avo, Prt, and Rsl for one turn. Rattled units lose all battalion bonuses, and are unable to launch gambits. It is often a good idea to launch multiple area-of-effect gambits against a demonic beast to break all shields in order to get crafting Ores.Īll damaging gambits will inflict the Rattled status condition on all enemies hit. Other tiles hit by area-of-effect gambits will lose 1 barrier durability. ![]() Furthermore, as long as the gambit does some damage, using it will always break the shield of demonic beasts on the target tile. The Alliance Magic Users will shell the enemy unit in lightning by all casting spells at the same time.Įach gambit has a different target area, as well as different overall effects. For example, the Seiros Mercenaries like to charge the enemy as a group on foot. Hence, it takes at least 3 rounds of combat for a battalion's endurance to be depleted.Įach battalion has a particular fighting style, which changes how they fire off gambits. For example, if a unit has a battalion with 21/30 endurance and then takes 30 damage in combat, the battalions endurance will only drop to 20/30 and the battlion icon will change from green to yellow. Battalions can never go beyond the stage threshold during one round of combat. This is represented in game by differing colors: green is 2/3 to 3/3, yellow is 1/3 to 2/3, red is 0 to 1/3. Dimitri in particular has access to both, and is capable of infinitely critblicking enemies on enemy phase if you play carefully.īattalion endurance damage is taken in three stages, one stage for every 1/3 of the total endurance. The only case where you would not want to do this is for units taking advantage of Battalion Vantage and/or Battalion Wrath. Replenishing a battalion is extremely cheap, and should always be done before beginning a mission. Battalion endurance can be replenished by talking to the Battalion Guildmaster, or during battle preparation. Gambit will also be unavailable when a battalion retreats. Once a battalion's endurance reaches 0, they will retreat and stop providing any combat bonuses. Whenever the commanding unit takes damage, the battalion will take half the damage (rounded) down to their endurance. Battalions may also improve a unit's Hit, Crit, Avo, Prt, Rsl, and Charm.īattalions have limited endurance. Typically, physically-oriented battalions will improve the commanding unit's might when attacking with a weapon, and magic-oriented battalions will improve might when attacking with spells. Damaging gambit attacks will scale off of the unit's Charm, and will always not allow the enemy to counter attack. Battalions provide a lot of in-battle help, the most significant of which is the ability to use a powerful Gambit attack.
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