![]() ![]() The enchantments are never treasure enchantments. ↑ a b c When creating an enchantment offer, the game uses a random enchantment level from 5 – 19.Master-level leatherworkers always sell an enchanted leather tunic for 7 emeralds. Novice-level leatherworker villagers have a 50% chance to sell leather tunic for 7 emeralds. Master-level armorers have a 50% chance to sell an enchanted diamond chestplate for 16 emeralds. ![]() Journeyman-level armorers have a 1⁄ 3 chance to sell a chainmail chestplate for 4 emeralds. In Bedrock Edition, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level Leatherworker villagers always offer the same trade.Īrmorer villagers may give the players with the Hero of the Village effect a chainmail chestplate. Novice-level leatherworker villagers have a 2⁄ 3 chance to sell a leather tunic for 7 emeralds. Master-level armorers always sell an enchanted diamond chestplate for 18-35 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. In Java Edition, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds. ↑ a b The item has between 80% and 100% of its total durability.↑ a b c d Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.↑ a b c d e f All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.Itemĭamaged Enchanted Diamond Chestplate In Bedrock Edition, a sealed room in woodland mansions can appear that has a chest sometimes containing an Efficiency I leather tunic. Two armor stands are found in each taiga village outdoor armory, one of them equipped with an iron chestplate. Vindicators and Pillagers spawning in raids have a 4.1% chance (5.12% on hard difficulty) to drop iron chestplate, which is almost always badly damaged and rarely enchanted. The chestplate the mob drops is usually badly damaged, and rarely enchanted. There is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. Zombies and skeletons have a small chance to spawn wearing any armor. The durability of the two chestplates are added together, plus an extra 5% durability.Ĭhestplates can be repaired in an anvil by adding units of the armor material's repair material, with each repair material restoring 25% of the chestplate's maximum durability, rounded down.
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